JMC Academy students took on this years Game Jam to create a game from scratch in just 48 hours.
'ALWAYS TOMORROW is a puzzle adventure game that rewards the player for paying attention to the mundane and the everyday.'
Jackson King, Sebastian king, Ewan Tupper and James O'Brian attended this years Global Game Jam 2016 to create their game 'Always Tomorrow' in just 48 hours.
Here, James D' Obrien chats about Game Jam and their time building the game...
We found ourselves on the second floor, checking every room for a suitable workspace. The fourth floor was devoid of computers and was steadily filling up with jammers who brought their own. We finally came to room 2.1, which aside from being completely empty at the time, hosted about a dozen computers for Ewan and I to choose from, a workspace in the middle for Jackson and Sebastian to put their own setups and a large teddy bear adorned with patches in the corner. We dropped our bags and Ewan broke the silence, "This'll do".
This was the start of our 2016 Global Game Jam,
an event in which designers, artists, coders and musicians from all over the world band together in small groups to create a game within 48 hours. The games created must adhere to a theme that is revealed at the start of the jam.
The event is open to people of all ages and skill levels and is a great way to meet people within the industry, or just people who share the same love of games. For those who don't have groups or don't have much experience in certain fields, there is a get together several hours after the theme reveal where jammers can pitch their game ideas to everyone and find team members.
For the entire forty eight hours the teams eat, sleep (although there wasn't much of that) and bathe all in the same building. For the Sydney group this was at the Northern Sydney Institute which gave the 250+ jammers four floors worth of work areas to choose from. The lovely staff provided us with meals as well as a barrage of apples and Coke cans of varying temperatures.
All in all, if anyone is interested in pursuing a career in game design, I'd say definitely check out any future game jams regardless of your experience.
Based on the jam theme "Ritual", ALWAYS TOMORROW puts its player in the shoes of a prisoner, whose life is filled with nothing but chores and routines. The player interacts with the same, endlessly looping environment day after day and must observe and analyze how the environment responds, in order to find flaws in the prison system that can be used for escape.
ALWAYS TOMORROW does not explicitly draw attention to its solution nor encourage the player to progress.
There is no obvious way out, and it is up to the player to discover the unusual within the seemingly inescapable everyday.
If you want to check out the game they made you can find it at http://www.kongregate.com/games/Kommsussertod/always-tomorrow
If you are interested in studying Game Development, you can click here...
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