Bachelor of Creative Arts (Animation)

  • 2 Years (6 trimesters)
  • Sydney, Melbourne, Brisbane
  • Undergraduate

Hone your skills as an animator with a Bachelor degree as you choose to specialise in either 2D animation or 3D animation, or do both. Add Game Design, CG Art or Production Art for the opportunity to combine both technical knowledge and artistic practice as you build a professional portfolio and expand your studio practice.
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Diploma of Creative Arts (Animation)

  • 8 months (2 trimesters)
  • Sydney, Melbourne, Brisbane
  • Undergraduate

Get hands-on with the design and development of characters and worlds – from concept to finished art – and create arresting graphical motion and believable character performances with a Diploma of Creative Arts (Animation).
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Student Showcase

Our Lecturers

Sean Callinan

Head of Animation + Game Design (Sydney)

The essence of Sean’s career has been a broad-ranging interest in all aspects of design for film, television and other screen media. His career prior to teaching spans a wealth of experience, beginning as co-founder of his own production company, Meaningful Eye Contact (MEC), with Alex Proyas and Peter Miller. Sean quickly garnered a reputation for eye-catching visuals and inventive concepts. While producing music video clips for high profile acts such as INXS, Crowded House, and Fleetwood Mac, Sean developed a passion for the disciplines of production design, art direction, graphics and animation that would become instrumental in his future career.

During this period Sean received an AFI nomination for “Best Art Direction” for his work on Alex Proyas’ post-apocalyptic gothic fantasy feature Spirits of the Air, Gremlins of the Clouds. MEC were also the recipients of a number of music video awards through the eighties.

Having turned freelance, Sean continued to work on numerous television commercials, music videos, television productions and several more feature films. Animation and motion graphics had always been an important part of his practice, but in 2001 Sean made the decision to leave Production Design and focus on these areas whilst undertaking a Masters in Design at UTS.

Since then he has undertaken a range of work including infographic animation, screen graphics, museum interactives, collaborations on broadband and mobile platform content, and personal projects. Prior to accepting the role as Head of Animation and Game Development at JMC Academy, Sean taught animation, video design and screen-based media at UTS for over twenty years.

Sean Callinan

Head of Animation + Game Design (Sydney)

The essence of Sean’s career has been a broad-ranging interest in all aspects of design for film, television and other screen media. His career prior to teaching spans a wealth of experience, beginning as co-founder of his own production company, Meaningful Eye Contact (MEC), with Alex Proyas and Peter Miller. Sean quickly garnered a reputation for eye-catching visuals and inventive concepts. While producing music video clips for high profile acts such as INXS, Crowded House, and Fleetwood Mac, Sean developed a passion for the disciplines of production design, art direction, graphics and animation that would become instrumental in his future career.

During this period Sean received an AFI nomination for “Best Art Direction” for his work on Alex Proyas’ post-apocalyptic gothic fantasy feature Spirits of the Air, Gremlins of the Clouds. MEC were also the recipients of a number of music video awards through the eighties.

Having turned freelance, Sean continued to work on numerous television commercials, music videos, television productions and several more feature films. Animation and motion graphics had always been an important part of his practice, but in 2001 Sean made the decision to leave Production Design and focus on these areas whilst undertaking a Masters in Design at UTS.

Since then he has undertaken a range of work including infographic animation, screen graphics, museum interactives, collaborations on broadband and mobile platform content, and personal projects. Prior to accepting the role as Head of Animation and Game Development at JMC Academy, Sean taught animation, video design and screen-based media at UTS for over twenty years.

Kim Edwards

Head of Animation & Game Design (Melbourne)

Kim is a technologist, educator and animator with over a decade of experience working in media education.
From Sultans to Festivals, Health organisations to studios, he has maintained an active practice working with
a broad range of clients in animation. Kim believes animation and interactive media is a product, comment and forecaster of our global society.

Media dynamically shifts into new territories, requiring new perspectives and Kim sees the responsibility of education is to enable active creatives in this dynamic space.

Kim Edwards

Head of Animation & Game Design (Melbourne)

Kim is a technologist, educator and animator with over a decade of experience working in media education.
From Sultans to Festivals, Health organisations to studios, he has maintained an active practice working with
a broad range of clients in animation. Kim believes animation and interactive media is a product, comment and forecaster of our global society.

Media dynamically shifts into new territories, requiring new perspectives and Kim sees the responsibility of education is to enable active creatives in this dynamic space.

Lance Balchin

Head of Animation & Game Design (Brisbane)

Lance is an educator in the creative industries, with over 15 years hands-on experience teaching Photoshop. Lance’s relationship with Photoshop started in 1991 with Version 2.5 (pre layers!) and he has built a substantial understanding of the software over 25 years. Lance currently lives in Brisbane, Australia and was admitted to practice law two years ago.

Lance Balchin is also a children’s illustrator and author who has internationally published two books in the ‘Mechanica’ series with the Five Mile Press, Simon & Schuster, Little Bee Books and Bonnier Publishing. There are a further seven picture books to follow as well as a set of four novels. The books carry a strong environmental message and are written for children aged from 8 to 14.

Lance Balchin

Head of Animation & Game Design (Brisbane)

Lance is an educator in the creative industries, with over 15 years hands-on experience teaching Photoshop. Lance’s relationship with Photoshop started in 1991 with Version 2.5 (pre layers!) and he has built a substantial understanding of the software over 25 years. Lance currently lives in Brisbane, Australia and was admitted to practice law two years ago.

Lance Balchin is also a children’s illustrator and author who has internationally published two books in the ‘Mechanica’ series with the Five Mile Press, Simon & Schuster, Little Bee Books and Bonnier Publishing. There are a further seven picture books to follow as well as a set of four novels. The books carry a strong environmental message and are written for children aged from 8 to 14.

Dr Kelvin Baker

Animation + Game Design Lecturer

Kelvin was awarded a Doctor of Visual Arts in Animation from Griffith University in 2008 and is a Level 3 Power-animator awarded by Alias|Wavefront in Belgium. He is a qualified registered teacher, maintains vocational training and assessment qualifications. Kelvin examines externally for Griffith University as required and currently lectures 3D Animation part-time at The University of Melbourne - Victoria College of Arts.

Kelvin has lectured in traditional animation, animation history, pre-production and production management at JMC.

He has worked for Griffith University Queensland College of Art, QTQ Channel Nine, Burbank Productions, Education Queensland and Nutnuts in a number of related roles and has uncredited roles for pre-visualisation on Ghost Ship and Peter Pan.

Kelvin is positioned in the AEAF Hall of Fame for ‘Bully and the Beast’ 07. A summary of his thesis 'From Pencil to Mouse: The 21st Century Animation House' as ‘A model for the design of a new-skills-strategy for the Creative Industries sector’ can be found here.

Dr Kelvin Baker

Animation + Game Design Lecturer

Kelvin was awarded a Doctor of Visual Arts in Animation from Griffith University in 2008 and is a Level 3 Power-animator awarded by Alias|Wavefront in Belgium. He is a qualified registered teacher, maintains vocational training and assessment qualifications. Kelvin examines externally for Griffith University as required and currently lectures 3D Animation part-time at The University of Melbourne - Victoria College of Arts.

Kelvin has lectured in traditional animation, animation history, pre-production and production management at JMC.

He has worked for Griffith University Queensland College of Art, QTQ Channel Nine, Burbank Productions, Education Queensland and Nutnuts in a number of related roles and has uncredited roles for pre-visualisation on Ghost Ship and Peter Pan.

Kelvin is positioned in the AEAF Hall of Fame for ‘Bully and the Beast’ 07. A summary of his thesis 'From Pencil to Mouse: The 21st Century Animation House' as ‘A model for the design of a new-skills-strategy for the Creative Industries sector’ can be found here.

Tim McEwen

Animation, Game + Design Lecturer

Tim McEwen draws on his broad experience in feature film storyboards and concept art (Happy Feet Two, Blinky Bill, Wolf Creek 2), as well as comic books, illustration and cartooning. He's also an art director and graphic designer with 25+ years experience. He’s taught at all levels of education, including preschool, primary and secondary school, privately and in workshops, as well university and tertiary colleges.

Tim's been published professionally since he was 17, and his internationally distributed, award winning comic series ‘Greener Pastures’ has featured in nine exhibitions nationally and internationally. He continues to work in his chosen professions.

Tim McEwen

Animation, Game + Design Lecturer

Tim McEwen draws on his broad experience in feature film storyboards and concept art (Happy Feet Two, Blinky Bill, Wolf Creek 2), as well as comic books, illustration and cartooning. He's also an art director and graphic designer with 25+ years experience. He’s taught at all levels of education, including preschool, primary and secondary school, privately and in workshops, as well university and tertiary colleges.

Tim's been published professionally since he was 17, and his internationally distributed, award winning comic series ‘Greener Pastures’ has featured in nine exhibitions nationally and internationally. He continues to work in his chosen professions.

Bree Kettley

Animation + Game Design Lecturer

Bree Kettley has 13 years editorial & production management experience in the film & television industry. She specializes in animated feature films & television shows, most recently having worked on Lego Star Wars, Walking with Dinosaurs and Minnie Mouse.

She has worked with international clients including LEGO, Lucas Film, Disney, Coke, Ridley Scott Associates, and the BBC. Bree is also an avid contributor to the performing arts sector in Queensland. She has produced and performed numerous visual shows over the past 10 years for Australian music festival Big Day Out and Woodford folk festival, Queensland theatre and performing arts venues and at international music expos.

In 2013, Bree was awarded an Australian government performing arts grant to develop, perform and tour a multimedia cabaret show. On her quieter days, Bree enjoys graphic design works and has even had some of her graphic and photographic work published in Australian arts and music magazines and distributed as album artwork.

Bree Kettley

Animation + Game Design Lecturer

Bree Kettley has 13 years editorial & production management experience in the film & television industry. She specializes in animated feature films & television shows, most recently having worked on Lego Star Wars, Walking with Dinosaurs and Minnie Mouse.

She has worked with international clients including LEGO, Lucas Film, Disney, Coke, Ridley Scott Associates, and the BBC. Bree is also an avid contributor to the performing arts sector in Queensland. She has produced and performed numerous visual shows over the past 10 years for Australian music festival Big Day Out and Woodford folk festival, Queensland theatre and performing arts venues and at international music expos.

In 2013, Bree was awarded an Australian government performing arts grant to develop, perform and tour a multimedia cabaret show. On her quieter days, Bree enjoys graphic design works and has even had some of her graphic and photographic work published in Australian arts and music magazines and distributed as album artwork.

Jin Hien Lau

Animation Lecturer

A proponent of the values of narrative across all forms of media and practices, Jin believes that in order to tell a good story, you must listen to a thousand better ones from everyone and everywhere first. Based in Sydney but a frequent collaborator on projects across Asia, Jin has applied his craft to fields ranging from prints, comics, illustrations and animations.

Projects That Jin has been involved in include the 2019 Annecy Cristal winning short ACCENTS, being published in the Eisner nominated comics anthology Liquid City volume 3, and multiple appearances in the local READ TO ME events.

Jin Hien Lau

Animation Lecturer

A proponent of the values of narrative across all forms of media and practices, Jin believes that in order to tell a good story, you must listen to a thousand better ones from everyone and everywhere first. Based in Sydney but a frequent collaborator on projects across Asia, Jin has applied his craft to fields ranging from prints, comics, illustrations and animations.

Projects That Jin has been involved in include the 2019 Annecy Cristal winning short ACCENTS, being published in the Eisner nominated comics anthology Liquid City volume 3, and multiple appearances in the local READ TO ME events.

Peter Botev

Animation & Game Design Lecturer

Peter is a 2D animator, rigger and supervisor, working for studios across Australia and the EU. Notable credits include 20th Century’s Bob’s Burgers: The Movie, Netflix’s The Cuphead Show, Warner Bros' Jellystone, Nickelodeon’s Rise of the TMNT and Disney XD’s Space Chickens in Space

Peter Botev

Animation & Game Design Lecturer

Peter is a 2D animator, rigger and supervisor, working for studios across Australia and the EU. Notable credits include 20th Century’s Bob’s Burgers: The Movie, Netflix’s The Cuphead Show, Warner Bros' Jellystone, Nickelodeon’s Rise of the TMNT and Disney XD’s Space Chickens in Space

FAQs

Yes. We offer multiple pathways into the course regardless of your current drawing abilities. Art is one of these pathways, however If you don’t feel all too comfortable drawing, we offer pathways in technical and conceptual skills.

A portfolio essentially relates to samples of your work. If you have nice finished artwork, that’s fantastic, but not essential. What we’re looking for is that you have a drive to create things and are passionate about the field, so show us that in your portfolio. Things like sketches or drawings, notes, ideas and characters you’ve invented are all great.

Building your network with like-minded people and meeting people in the industry is really important. We encourage you to attend industry talks and events (many of which are held on campus) and introduce yourself to people. Amazing opportunities often arise through those connections so be open to new experiences. Create your own opportunities as well. If there’s nothing else happening, keep working. Work on your own projects and set yourself tasks to enhance and refine your skills so you not only have great content to add to your showreel, but when an opportunity does come up, you’re ready to seize it.

In the course of completing the Bachelor degree you will complete multiple key creative projects, both solo and in teams, as well as a host of smaller exercises. You will build your portfolio with polished work from your second trimester onwards and your last two trimesters will be devoted to a major project that will showcase your talent and abilities.

Yes. The JMC Academy is registered and regulated by the Tertiary Education Quality and Standards Agency (TEQSA) which is Australia’s independent national regulator of the higher education sector, both public and private.

No, our courses are hands on and practical. Students are required to attend classes to receive ongoing mentorship, learn new skills and work with the equipment provided. We do encourage our students to use online study resources, however our courses would not be as immersive as they are without the practical component.