Graduate working as a 3D Generalist at Liquid Animation

Egan Wesener graduated from our Game Development course in 2015 and is now working as a 3D generalist at Liquid animation. 


The beauty of our Game Development course, is that it sits closely alongside our Animation course, allowing for a diverse range of career outcomes. 

We caught up with him to see how he is going!

Egan! Tell us about your time since graduating from JMC Academy?
I'm coming up to my 8th month as a Junior 3D Generalist at Liquid animation. During my time here I have been responsible for the modelling, rigging and texturing of several characters for a children's TV series. But most recently I have been put in charge of the construction of sets for the most recent season which takes place in a jungle. Some of the sets include, dense jungle floors, a treehouse in the canopy of a 10 storey high tree, a tiger's cave, and a lagoon complete with waterfall and waterslide. 
In the last 4 months I have modelled, textured and lit 21 individual sets as well as pre-compositing those scenes in after effects and optimising the render times to fall within set targets. It has definitely been challenging at times, but to see the end result is worth the effort. Best of all I get to work with other amazingly talented artists and animators who are constantly pushing one another to do their best.
It has been a great opportunity to work at Liquid Animation and I wouldn't have had the necessary skills if it weren’t for my time at JMC Academy. 

How did you get you get the role as Junior 3D Generalist at Liquid Animation?

I was referred to the open position by one of my lecturers at the time, Bree Kettley. She had previously worked at Liquid and thought I would be great for the position. So I quickly assembled a showreel of everything I was currently working on and submitted it.

What is one of your favourite things about working in the industry?

Getting to work in a team with other artists! Being able to share knowledge and critique one another's work with a common goal in mind is a great experience and drives me to become faster and better at my work.

What did you learn that you weren’t aware of before working in the industry?

Just how tight some deadlines could be to deliver on. In my first week I had to deliver a fully modeled and textured character (which I failed miserably on). But after 2 weeks of doing nothing but modelling I started hitting those deadlines and became surprised at the volume of work I could create.

What advice would you give to current students?

Find whatever discipline you love, whether it be modelling, animation, rigging, etc. Just start doing it every day. Get really good at it. And before you know, someone will want to start paying you money to do it.

For more information and to enquire about studying Game Development click here or for Animation click here. 

Other articles you may be interested in;