Our Game Design Courses

Diploma of Creative Arts (Game Design)

Bachelor of Creative Arts (Game Design)

Bachelor of Creative Arts (Game Design)

2 Years (6 trimesters)
Sydney | Melbourne | Brisbane - Australia
Undergraduate

Combine interactivity, game design and programming with traditional art practice and animation with a Bachelor of Creative Arts (Game Design)

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Diploma of Creative Arts (Game Design)

8 Months (2 trimesters)
Sydney | Melbourne | Brisbane - Australia
Undergraduate

At Diploma level, design, develop, prototype and implement an idea, and gain hands-on knowledge of leading industry software and game engines. 

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Notable Alumni

Aldo Sampaio
Former Audio Director, Ubisoft
George Kacevski
Executive Creative Director, Zebrar and Acentric
Joshua Braddy
Senior Producer, PlaySide Studios [Mortal Kombat 11, LEGO Star Wars, D&D, Ghost in the Shell]

Student Work

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Our Lecturers

Sean Callinan

Senior Lecturer, Animation + Game Design (Sydney)

The essence of Sean’s career has been a broad-ranging interest in all aspects of design for film, television and other screen media. His career prior to teaching spans a wealth of experience, beginning as co-founder of his own production company, Meaningful Eye Contact (MEC), with Alex Proyas and Peter Miller. Sean quickly garnered a reputation for eye-catching visuals and inventive concepts. While producing music video clips for high profile acts such as INXS, Crowded House, and Fleetwood Mac, Sean developed a passion for the disciplines of production design, art direction, graphics and animation that would become instrumental in his future career.

During this period Sean received an AFI nomination for “Best Art Direction” for his work on Alex Proyas’ post-apocalyptic gothic fantasy feature Spirits of the Air, Gremlins of the Clouds. MEC were also the recipients of a number of music video awards through the eighties.

Having turned freelance, Sean continued to work on numerous television commercials, music videos, television productions and several more feature films. Animation and motion graphics had always been an important part of his practice, but in 2001 Sean made the decision to leave Production Design and focus on these areas whilst undertaking a Masters in Design at UTS.

Since then he has undertaken a range of work including infographic animation, screen graphics, museum interactives, collaborations on broadband and mobile platform content, and personal projects. Prior to accepting the role as Head of Animation and Game Development at JMC Academy, Sean taught animation, video design and screen-based media at UTS for over twenty years.

Sean is also the former Head of Animation and Game Development at JMC Academy.

Sean Callinan

Senior Lecturer, Animation + Game Design (Sydney)

The essence of Sean’s career has been a broad-ranging interest in all aspects of design for film, television and other screen media. His career prior to teaching spans a wealth of experience, beginning as co-founder of his own production company, Meaningful Eye Contact (MEC), with Alex Proyas and Peter Miller. Sean quickly garnered a reputation for eye-catching visuals and inventive concepts. While producing music video clips for high profile acts such as INXS, Crowded House, and Fleetwood Mac, Sean developed a passion for the disciplines of production design, art direction, graphics and animation that would become instrumental in his future career.

During this period Sean received an AFI nomination for “Best Art Direction” for his work on Alex Proyas’ post-apocalyptic gothic fantasy feature Spirits of the Air, Gremlins of the Clouds. MEC were also the recipients of a number of music video awards through the eighties.

Having turned freelance, Sean continued to work on numerous television commercials, music videos, television productions and several more feature films. Animation and motion graphics had always been an important part of his practice, but in 2001 Sean made the decision to leave Production Design and focus on these areas whilst undertaking a Masters in Design at UTS.

Since then he has undertaken a range of work including infographic animation, screen graphics, museum interactives, collaborations on broadband and mobile platform content, and personal projects. Prior to accepting the role as Head of Animation and Game Development at JMC Academy, Sean taught animation, video design and screen-based media at UTS for over twenty years.

Sean is also the former Head of Animation and Game Development at JMC Academy.

Mark Dickie

Head of Animation and Game Design (Brisbane)

As a freelance computer graphics generalist, Mark has gained expansive experience working in animation, motion graphics and asset creation for games, television and the web. Outside of the classroom, he is involved in a number of independent games development projects.

While he has been involved in a number of exciting games and animation projects over the years, he feels privileged and most proud of being integrally involved in the development and roll out of JMC Academy’s cutting edge games and digital animation degrees.

Mark credits his success to his commitment to lifelong learning, continued engagement in his artistic medium and collaboration with other highly talented creative practitioners. In turn, these are all attributes he nurtures in his students to help them build their creative future as the next generation of Gamers and Animators.

Mark Dickie

Head of Animation and Game Design (Brisbane)

As a freelance computer graphics generalist, Mark has gained expansive experience working in animation, motion graphics and asset creation for games, television and the web. Outside of the classroom, he is involved in a number of independent games development projects.

While he has been involved in a number of exciting games and animation projects over the years, he feels privileged and most proud of being integrally involved in the development and roll out of JMC Academy’s cutting edge games and digital animation degrees.

Mark credits his success to his commitment to lifelong learning, continued engagement in his artistic medium and collaboration with other highly talented creative practitioners. In turn, these are all attributes he nurtures in his students to help them build their creative future as the next generation of Gamers and Animators.

Robyn Dixon

Head of Department for Animation & Games (Melbourne)

Robyn Dixon, the Head Lecturer for Animation and Game Design at JMC Academy in Melbourne, has an impressive background in the industry.

She previously held the position of Senior Lecturer for Animation at JMC Academy, showcasing her expertise and dedication to the field. Robyn's experience extends beyond academia; she was a UI Artist at Big Ant Studios, contributing to the visual aspects of gaming experiences. Her professional journey also includes working with notable clients such as the School Library Association of Victoria, Hardie Grant Egmont Publishing, Jetstar, Appster, Moose Toys, and Restless Socks, highlighting her versatility and wide-ranging skills. 

Robyn's return to JMC Academy reflects her ongoing passion for animation, games, ethical education, and leadership, all of which will undoubtedly contribute to the continued success and growth of the Animation and Game Design department.

Robyn Dixon

Head of Department for Animation & Games (Melbourne)

Robyn Dixon, the Head Lecturer for Animation and Game Design at JMC Academy in Melbourne, has an impressive background in the industry.

She previously held the position of Senior Lecturer for Animation at JMC Academy, showcasing her expertise and dedication to the field. Robyn's experience extends beyond academia; she was a UI Artist at Big Ant Studios, contributing to the visual aspects of gaming experiences. Her professional journey also includes working with notable clients such as the School Library Association of Victoria, Hardie Grant Egmont Publishing, Jetstar, Appster, Moose Toys, and Restless Socks, highlighting her versatility and wide-ranging skills. 

Robyn's return to JMC Academy reflects her ongoing passion for animation, games, ethical education, and leadership, all of which will undoubtedly contribute to the continued success and growth of the Animation and Game Design department.

Petr Joura

Senior Game Design Lecturer

Petr Joura

Senior Game Design Lecturer

Vannasouk Phadilok

Game Design Senior Lecturer

Vannasouk is a passionate game developer and educator with over a decade of experience. He has been involved with the project management and development of a wide range of published game titles. 

He is the co-founder of Gamesage, a private software development company.  This business continues to develop software and game development solutions for business around the world. 

Vannasouk is passionate about interactive entertainment, education and community; and has built a career striving to enrich each of these avenues.

Vannasouk Phadilok

Game Design Senior Lecturer

Vannasouk is a passionate game developer and educator with over a decade of experience. He has been involved with the project management and development of a wide range of published game titles. 

He is the co-founder of Gamesage, a private software development company.  This business continues to develop software and game development solutions for business around the world. 

Vannasouk is passionate about interactive entertainment, education and community; and has built a career striving to enrich each of these avenues.

Az Valastro

Animation and Game Design Lecturer

Az Valastro is a Game Developer and Artist, who previously studied Game Design at JMC Academy. They have a passion for all areas within both digital and tabletop game development. Outside of lecturing at JMC Academy, they develop and release card and digital games independently with their brother, through the business they run together. 

Az Valastro

Animation and Game Design Lecturer

Az Valastro is a Game Developer and Artist, who previously studied Game Design at JMC Academy. They have a passion for all areas within both digital and tabletop game development. Outside of lecturing at JMC Academy, they develop and release card and digital games independently with their brother, through the business they run together. 

Shaye Hayes

Senior Animation & Game Design Lecturer

Shaye Hayes is a creative lecturer in Game Design, Animation and Design. Outside of lecturing, Shaye is involved in games entertainment.

Shaye has also published a paper on the principles of immersion for virtual reality and is currently working on her master's degree.

Shaye Hayes

Senior Animation & Game Design Lecturer

Shaye Hayes is a creative lecturer in Game Design, Animation and Design. Outside of lecturing, Shaye is involved in games entertainment.

Shaye has also published a paper on the principles of immersion for virtual reality and is currently working on her master's degree.

Tim McEwen

Animation Lecturer

Tim McEwen draws on his broad experience in feature film storyboards and concept art (Happy Feet Two, Blinky Bill, Wolf Creek 2), as well as comic books, illustration, and cartooning. He's been published professionally since he was 17, has featured in 25 exhibitions domestically and internationally, and has been nominated and shortlisted many times for numerous awards, including three times for Best Comic Book Artist in the Australian Cartoonists’ Association's prestigious Stanley Awards. In 2018 he received the Platinum Ledger Award for contributions to the Australian comics scene.

 He's been the director of the Comics Art Awards of Australia, a committee member for the Australian Cartoonists' Association, as well as being a featured guest at numerous comic and related conventions, and an expert speaker at numerous events. He's also an art director and graphic designer with 30+ years of experience.

Tim has lectured at JMC in Sydney for 11 years, and has previously lectured at the University of Western Sydney and CDW Studios. He continues to work in his chosen professions, illustrating books, providing storyboards, and working on his internationally distributed, award-winning comic series ‘Greener Pastures’.

Tim McEwen

Animation Lecturer

Tim McEwen draws on his broad experience in feature film storyboards and concept art (Happy Feet Two, Blinky Bill, Wolf Creek 2), as well as comic books, illustration, and cartooning. He's been published professionally since he was 17, has featured in 25 exhibitions domestically and internationally, and has been nominated and shortlisted many times for numerous awards, including three times for Best Comic Book Artist in the Australian Cartoonists’ Association's prestigious Stanley Awards. In 2018 he received the Platinum Ledger Award for contributions to the Australian comics scene.

 He's been the director of the Comics Art Awards of Australia, a committee member for the Australian Cartoonists' Association, as well as being a featured guest at numerous comic and related conventions, and an expert speaker at numerous events. He's also an art director and graphic designer with 30+ years of experience.

Tim has lectured at JMC in Sydney for 11 years, and has previously lectured at the University of Western Sydney and CDW Studios. He continues to work in his chosen professions, illustrating books, providing storyboards, and working on his internationally distributed, award-winning comic series ‘Greener Pastures’.



FAQs

In this course, you’ll develop a strong foundation and undertanding of Game Art and Game Development (Programming). You’ll build hands-on skills in areas such as 2D and 3D asset creation, character and environment design, animation, level design, and working within industry-standard game engines.

 As you progress, you’ll have the opportunity to specialise in either Game Art or Game Programming, depending on your interests and career goals. You can then extend your learning further through electives in areas such as UI/UX design, game studies, motion design, illustration and comics, stop-motion, rapid prototyping, compositing, and professional development.

This structure ensures you graduate with both a broad creative toolkit and the ability to tailor your expertise, making you adaptable to the evolving needs of the games industry.

A JMC Game Design qualification prepares you for a wide range of roles within Australia’s booming video game and digital media industries. Our graduates pursue careers as Game Designers, 3D Artists, Level Designers, Technical Artists, Animators, and UX/UI Designers for games. The practical skills you learn also open doors in related fields like simulation, virtual reality (VR), and other interactive media.

Our curriculum is developed and consistently updated in direct consultation with industry giants like Ubisoft, Riot Games, and Wētā. This ensures you are learning the exact skills that top studios are looking for. You’ll have opportunities to network with industry professionals, work on collaborative projects, and learn from lecturers who are active in the field, giving you a direct line into the professional community.

You’ll get hands-on experience with the same professional tools used in game studios worldwide. This includes access to state-of-the-art motion-capture facilities, high-performance computer labs, and leading creative software such as Maya and the Adobe Creative Suite. Importantly, you’ll learn to work with both Unreal Engine and Unity, ensuring you graduate fluent in the two most widely used game engines.

 At JMC we believe in learning by doing - so you’ll be using professional-grade equipment and software from day one.

No, an ATAR is not required for entry into our Game Design courses. Our application process is focused on your creative potential and passion for gaming. You will need to complete a creative portfolio, where you can showcase any relevant work (like drawings, 3D models, or even game ideas) and discuss your interest in the field with our experienced team.

Yes, a core part of your study is building a portfolio of practical work, culminating in the development of playable game levels and environments. You will work on multiple projects, both individually and in teams, taking your ideas from a simple concept document all the way through to a polished, interactive experience that you can include in your professional portfolio.

Our Bachelor's degree is accelerated through a trimester system, allowing you to complete a full three-year programme in just two years. This intensive model means you can graduate and enter the industry faster, without sacrificing the quality or depth of your education. It’s a smart and efficient way to get your career started sooner.

The Diploma is a fast-tracked, 8-month programme focused on foundational skills, while the 2-year Bachelor's degree offers a much deeper, more comprehensive education. The Diploma is a great entry point to get you skilled up quickly. The Bachelor's degree builds on this foundation with advanced concepts, more complex projects, and a deeper understanding of game theory and production, preparing you for more senior roles.

Yes, eligible students can apply for FEE-HELP to cover their tuition fees. FEE-HELP is an Australian Government loan scheme that allows you to study now and pay later, once you are earning above the compulsory repayment threshold. This makes our courses more accessible and allows you to focus on your studies without the immediate pressure of upfront fees.

No, you don't need to have a professional portfolio or prior coding experience to apply. We are looking for passion, creativity, and a strong desire to learn. Your creative submission can include things you're already proud of, such as character sketches, level maps you've designed, story ideas, or even a critical analysis of your favourite game. Our Certificate and Diploma courses are also perfect pathways to help you build your skills from the ground up. Our admissions team can help guide you on what to include in your portfolio submission.

Yes. We offer multiple pathways into the course regardless of your current drawing abilities and art is one of these pathways. If you don’t feel all too comfortable drawing, we offer pathways in technical and conceptual skills.

A portfolio essentially relates to samples of your work. If you have nice finished artwork, that’s fantastic, but not essential. What we’re looking for is that you have a drive to create things and are passionate about the field, so show us that in your portfolio. Things like sketches or drawings, notes, ideas and characters you’ve invented are all great.

It’s your passion for creating, telling stories and discovering new forms of play that we’re really looking for, and we teach the course from beginner level up so you’re in good hands.

The Game course is primarily focused on art and design, but we recognise that a familiarity with scripting and programming is a key part of the skillset of a game artist, and you will certainly learn skills in those areas as well. The emphasis is on understanding the theory behind games, designing interesting challenges, mechanics, concepts and stories, and creating the art and assets for those concepts. You would be studying a mix of art and design, software and programming skills, and theoretical concepts.

Yes. The JMC Academy is registered and regulated by the Tertiary Education Quality and Standards Agency (TEQSA) which is Australia’s independent national regulator of the higher education sector, both public and private.

No, our courses are hands on and practical. Students are required to attend classes to receive ongoing mentorship, learn new skills and work with the equipment provided. We do encourage our students to use online study resources, however our courses would not be as immersive as they are without the practical component.

While the availability of internships and work placements depends on the individual companies and studios in the industry, we have strong relationships with many practising game designers and game studios. As a result of these connections there is the potential for you to experience internships and placements, studio visits, talks and workshops by industry practitioners, and assessment feedback opportunities from industry people during dedicated 'speed networking' nights. Where practical, interviews will be arranged for individual graduating students with companies seeking to recruit new talent.

JMC Academy is broadly recognised and accredited:

  • Registered Higher Education Provider.
  • Accredited by the Tertiary Education Quality and Standards Agency (TEQSA)
  • Registered on the Commonwealth Register of Institutions and Courses for Overseas Students (CRICOS).
  • Regulated by the Australian Skills Quality Authority (ASQA).
  • Member of the Independent Tertiary Education Council Australia (ITECA).
  • Nationally recognised within the Australian Qualifications Framework.

Our strong industry links also ensure that JMC Academy qualifications are recognised within the creative industries. 

Applications used in the Game Design course include Maya for modelling and animation, MotionBuilder for motion capture, Substance Painter & Designer for texturing and ZBrush for digital sculpture.

Unity 3D will be your core game engine and you'll work with Adobe Photoshop, Illustrator, InDesign and After Effects. You will also have the chance to try a range of other packages such as Nuke, SourceTree & Foundry Mari.