We create our own realities, one world at a time...
Game Design at JMC feeds this drive, providing the skills and knowledge to create fully immersive digital environments. Learn how to design, develop and implement an idea, with emphasis on creativity and expression through concept creation, digital drawing, environment modelling and game-engine implementation.
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Get hands-on expertise in leading industry software like Maya and the Unity game engine, and use our 18-camera leading precision motion-capture suites and VR facilities to create interactive game prototypes and quality game assets, and graduate with the skills demanded by leading developers.
Courses Available in Game Design
Bachelor of Creative Arts (Game Design)
Duration: 6 Trimesters (2 Years, Full Time)
Upcoming Intakes: February 2021 | June 2021 | September 2021
Click here for Fee Information, Entry Requirements and How to Apply
Diploma of Creative Arts (Game Design)
Duration: 2 Trimesters (6 Months, Full Time)
Upcoming Intakes: February 2021 | June 2021 | September 2021
Click here for Fee Information, Entry Requirements and How to Apply.
CURRICULUM

As part of our commitment to continuous improvement, courses at JMC are continually evolving to adapt to changes and demands of the industry. As you progress through the course and move forward in your studies, you may find that new study options become available.
Planned additions to the course in the near future include:
- More electives and study stream pathways to customise your degree
- Options to get credit points for taking part in industry activities
Click here to view the course guide Click here to request a brochure
Gear + Technology
We take game design to heart at JMC, with the best tech in the trade, including Unity game engine for game design and development, Wacom Intuos Pro and Cintiq tablets, Ball and Socket stop-motion rigs, HTC Vive and Occulus Go for VR, Green-screen studios, Quixel Suite for texture painting and look development, ZBrush, 3D-Coat, and Mudbox for asset creation, Blackmagic Fusion, Mocha and After Effects for compositing, Adobe CC suite for artwork creation, video editing and motion design, Range of professional character rigs for animation studies, Autodesk Maya and Motionbuilder for animation and motion editing, Shotgun Studio for project management, Over 2 terrabytes of online storage and office 365 subscription, Unity Pro & Visual Studio, including range of assets and extensions for game development, Lightboxes + line testers, Dragonframe stop-motion software.
View our facilities
Sydney Campus | Melbourne Campus | Brisbane Campus
MEET THE TEAM
ALUMNI
JMC’s industry professionals will always have an answer. I once asked a lecturer such an obscure question he called someone from a games studio just to answer it. It’s moments like those that I love.
Jordi White, Game Design Alumni

Rachel Neville
Rachel started her career at Sydney visual effects studio Iloura which has since become Method Studios. Rachel has worked as a Production Coordinator, working on major films including Ghostbusters. Rachel has since moved on to become the HR and Recruitment Manager at Fling Bark, who have worked on projects for Disney, Marvel, and Netflix.
Mitchell Pasquini
Mitch began his career in Animation at Studio Moshi as a 2D Rigger on feature length animated films Shopkins World Vacation and Shopkins Wild. Mitch was also the Lead Rigger and Scene Setup Supervisor on Space Chickens in Space which aired on Channel 9 and Stan.
Josh Braddy
As a producer for Plastic Wax - one of the world's top studios, creating trailers for the video game industry, Josh has worked on titles including LEGO Star Wars, Injustice 2, Dungeons and Dragons and Mortal Kombat 11. in 2018, Josh was invited to be a guest speaker at PAX Australia where he spoke about what goes into making successful trailers for the world stage.
Read more about our alumni, as well as some of our top tip articles and industry advice here.