GAME DESIGN

We create our own realities, one world at a time...

Game Design at JMC feeds this drive, providing the skills and knowledge to create fully immersive digital environments. Learn how to design, develop and implement an idea, with emphasis on creativity and expression through concept creation, digital drawing, environment modelling and game-engine implementation.

Get hands-on expertise in leading industry software like Maya and the Unity game engine, and use our 18-camera leading precision motion-capture suites and VR facilities to create interactive game prototypes and quality game assets, and graduate with the skills demanded by leading developers. 

Watch: Course Overview and Q+A Session

Watch: Photoshop Workshop - Build Your Own Robot!

Courses Available in Game Design

Bachelor of Creative Arts (Game Design)
Duration: 6 Trimesters (2 Years, Full Time)
Upcoming Intakes: June 2020 | September 2020 | February 2021
Click here for Fee Information, Entry Requirements and How to Apply

Diploma of Creative Arts (Game Design)
Duration: 2 Trimesters (6 Months, Full Time)
Upcoming Intakes: June 2020 | September 2020 | February 2021
Click here for Fee Information, Entry Requirements and How to Apply.

CURRICULUM

As part of our commitment to continuous improvement, courses at JMC are continually evolving to adapt to changes and demands of the industry. As you progress through the course and move forward in your studies, you may find that new study options become available. 

Planned additions to the course in the near future include:

  • More electives and study stream pathways to customise your degree
  • Options to get credit points for taking part in industry activities

Click here to view the course guide Click here to request a brochure

Gear + Technology

We take game design to heart at JMC, with the best tech in the trade, including Unity game engine for game design and development, Wacom Intuos Pro and Cintiq tablets, Ball and Socket stop-motion rigs, HTC Vive and Occulus Go for VR, Green-screen studios, Quixel Suite for texture painting and look development, ZBrush, 3D-Coat, and Mudbox for asset creation, Blackmagic Fusion, Mocha and After Effects for compositing, Adobe CC suite for artwork creation, video editing and motion design, Range of professional character rigs for animation studies, Autodesk Maya and Motionbuilder for animation and motion editing, Shotgun Studio for project management, Over 2 terrabytes of online storage and office 365 subscription, Unity Pro & Visual Studio, including range of assets and extensions for game development, Lightboxes + line testers, Dragonframe stop-motion software.

View our facilities

Sydney Campus | Melbourne Campus | Brisbane Campus

internships

Internships are the perfect opportunity for students to gain hands-on experience and learn how the industry really operates. At JMC we have a dedicated Internship Program which provides students the opportunity to work in real-life industry roles at reputable organisations during their course.

Undertaken as a credited course unit, you’ll be given the time to gain invaluable experience in your chosen field and make new contacts - all while gaining credits from the experience. Our Internship Program to date has successfully also led to paid freelance opportunities and to career progression post-graduation. 

Here are just a few of the incredible companies our students are interning at:

  • MTV
  • Universal Music Australia
  • Foxtel
  • Pozible
  • Mixdown Magazine
  • Vevo
  • Austero
  • Kiss FM
  • Animal Logic
  • Seven Network
  • Hidden Sydney
  • Channel 10
  • Viskatoons
  • Liquid Animation
  • Cutting Edge Studios
  • Alt VFX
  • Studio 301
  • Live Ideas
  • Brain Studio
  • ARN
  • Nikelodeon
  • Inventor
  • Mirk
  • Street Science
  • Elastic Studios
  • AdCreators
  • Ministry of Sound
  • Mountain Sounds Festival
  • Cobbstar Productions
  • PWR VR Game Design
  • 3MBS Radio
  • Ditto Music
  • The Base Recording Studios
  • Immersive Video
  • Minus 18
  • Jigsaw
  • Great Big Events
  • RedBean Productions
  • The Voice Plant
  • JuicedTV
  • Penske Commercial Vehicles
  • Airlock Studios
  • Luna Audio
  • AT Professional
  • Commonwealth Games
  • Twisted Pair
  • TMRW
  • Messiah Studios
  • Slate VFX
  • Red Cartel
  • Vivid VR Project
  • Yours & Owls
  • Hub Artist Services
  • Top Dog Group
  • TEN Network
  • Princess Pictures
  • Music Victoria
  • 3MISS
  • RSPCA
  • Riffs and Licks Music 60
  • Khemistry
  • Brisbane Convention and Exhibition Centre
  • Acoustic Technologies
  • Continous Music
  • FBI Radio
  • Damien Gerard Studios
  • Main Street Studios
  • The Guitar Gym
  • Tall Poppy Studios

MEET THE TEAM

SYDNEY CAMPUS

Sean Callinan
Head of Department (Sydney)

Visual Communication (Sydney College of the Arts)
Master of Design (University of Technology Sydney)

The essence of Sean’s career has been a broad-ranging interest in all aspects of design for film, television and other screen media. His career prior to teaching spans a wealth of experience, beginning as co-founder of his own production company, Meaningful Eye Contact (MEC), with Alex Proyas and Peter Miller. Sean quickly garnered a reputation for eye-catching visuals and inventive concepts. While producing music video clips for high profile acts such as INXS, Crowded House, and Fleetwood Mac, Sean developed a passion for the disciplines of production design, art direction, graphics and animation that would become instrumental in his future career. 

During this period Sean received an AFI nomination for “Best Art Direction” for his work on Alex Proyas’ post-apocalyptic gothic fantasy feature Spirits of the Air, Gremlins of the Clouds. MEC were also the recipients of a number of music video awards through the eighties.

Having turned freelance, Sean continued to work on numerous television commercials, music videos, television productions and several more feature films. Animation and motion graphics had always been an important part of his practice, but in 2001 Sean made the decision to leave Production Design and focus on these areas whilst undertaking a Masters in Design at UTS. 

Since then he has undertaken a range of work including infographic animation, screen graphics, museum interactives, collaborations on broadband and mobile platform content, and personal projects. Prior to accepting the role as Head of Animation and Game Development at JMC Academy, Sean taught animation, video design and screen-based media at UTS for over twenty years. 

Tim McEwen
Sydney Lecturer

Tim McEwen draws on his broad experience in feature film storyboards and concept art (Happy Feet Two, Blinky Bill, Wolf Creek 2), as well as comic books, illustration and cartooning. He's also an art director and graphic designer with 25+ years experience. He's taught at all levels of education, including preschool, primary and secondary school, privately and in workshops, as well as university and tertiary colleges.

Tim's been published professionally since he was 17, and his internationally distributed, award winning comic series 'Greener Pastures' has featured in nine exhibitions nationally and internationally. He continues to work in his chosen professions.

Dr Katharine Buljan
Sydney Lecturer

PhD (Arts), the University of Sydney, 2007
Master of Arts (Honours), the University of Western Sydney, Nepean, 1998
Master of Animation, the University of Technology, Sydney, 2008

Katharine Buljan is a Sydney-based artist, independent scholar and lecturer. She has exhibited her paintings in Australia, Italy, Hong Kong and Sweden and has received a number of awards. In 2016 she was been a finalist at the 39th Alice Prize and in 2015 a finalist at the Mosman Art Prize. In 2015 she was an artist in residence at the University of Tasmania (Launceston), and an artist in residence in Sydney (A. R. P. Artist Residency Program). In 2013, she was selected as a finalist for the 62nd Blake Prize for Religious Art. In 1995, Katharine was awarded a European Parchment at the XV Review of Contemporary Art in Galleria Forum Interart in Rome. She also does stop-motion animation.

Katharine’s theoretical training and research strongly underpin and complement her art practice. She is very passionate about teaching and was a sessional academic at the University of Technology, Sydney, and guest lecturer at the Australian Film, Television and Radio School (AFTRS). She is the co-author of the book on Japanese animation titled Anime, Religion and Spirituality: Profane and Sacred Worlds in Contemporary Japan (Equinox, 2015).

MELBOURNE CAMPUS

Kim Edwards
Head of Department, Melbourne

Film & TV Postgraduate Diploma: VCA Film & TV School, Animation 2003.

Kim is a technologist, educator and animator with over a decade of experience working in media education.
From Sultans to Festivals, Health organisations to studios, he has maintained an active practice working with 
a broad range of clients in animation. Kim believes animation and interactive media is a product, comment and forecaster of our global society. 

Media dynamically shifts into new territories, requiring new perspectives and Kim sees the responsibility of education is to enable active creatives in this dynamic space. 

Adele Thomas
Melbourne Lecturer

Adele K. Thomas is a Melbourne based illustrator, design lead and art director with over ten years of experience covering animation design, children's educational books, phone applications and online games. She graduated from The Griffith Film School in Brisbane with a Bachelor with honors in 2006 and in the years since has worked for production companies such as Working Dog Productions, Cartoon Network, Moose Toys, Studio Moshi, Nelvana, Zac Creative and Pearson Education.

 

Thuan Huynh
Melbourne Lecturer

Thuan is a Melbourne based freelance artist specializing in 3D animation and concept art. He studied animation under the mentorship of industry professionals at iAnimate and has since gone onto work on various film, TV and game projects over the years for companies such as Luma Pictures, Iloura and GREE Entertainment.

BRISBANE CAMPUS

Lance Balchin
Head of Department, Brisbane

Lance Balchin is a children’s illustrator and author who has internationally published two books in the ‘Mechanica’ series with the Five Mile Press, Simon & Schuster, Little Bee Books and Bonnier Publishing. 

Lance is also an educator in the creative industries, with over 15 years hands on experience teaching Photoshop. Lance’s relationship with Photoshop started in 1991 with Version 2.5 (pre layers!) and he has built a substantial understanding of the software over 25 years. 

 

Mark Dickie
Brisbane Lecturer

Bachelor of Creative Industries - Queensland University of Technology
Master of Digital Design, Motion Graphics - Griffith University

As a freelance computer graphics generalist, Mark has gained expansive experience working in animation, motion graphics and asset creation for games, television and the web. Outside of the classroom, he is involved in a number of independent games development projects.

Mark credits his success to his commitment to lifelong learning, continued engagement in his artistic medium and collaboration with other highly talented creative practitioners. In turn, these are all attributes he nurtures in his students to help them build their creative future as the next generation of Gamers and Animators. 

Damien Schneider
Brisbane Lecturer

Bachelor of Creative Arts (Animation), JMC Academy

After studying 3D Animation at JMC Academy in Melbourne under the Scholarship program, Damien Schneider has been involved in projects such as Happy Feet Two, Disney's Minnies Bow-toons series, and Polly Pocket series. 

Damien played a major part in the creation of animation for the 'Window Through Time' App for the Melbourne Museum. He was also the Lead Animator for the App 'Inside the World of Dinosaurs', which was later rebranded under BBC’s banner 'Walking With Dinosaurs: Inside their World'.

ALUMNI

JMC’s industry professionals will always have an answer. I once asked a lecturer such an obscure question he called someone from a games studio just to answer it. It’s moments like those that I love.

Jordi White, Game Design Alumni

Rachel Neville

Rachel started her career at Sydney visual effects studio Iloura which has since become Method Studios. Rachel has worked as a Production Coordinator, working on major films including Ghostbusters. Rachel has since moved on to become the HR and Recruitment Manager at Fling Bark, who have worked on projects for Disney, Marvel, and Netflix.

 

Mitchell Pasquini

Mitch began his career in Animation at Studio Moshi as a 2D Rigger on feature length animated films Shopkins World Vacation and Shopkins Wild. Mitch was also the Lead Rigger and Scene Setup Supervisor on Space Chickens in Space which aired on Channel 9 and Stan.

 

Josh Braddy

As a producer for Plastic Wax - one of the world's top studios, creating trailers for the video game industry, Josh has worked on titles including LEGO Star Wars, Injustice 2, Dungeons and Dragons and Mortal Kombat 11. in 2018, Josh was invited to be a guest speaker at PAX Australia where he spoke about what goes into making successful trailers for the world stage.

 

Read more about our alumni, as well as some of our top tip articles and industry advice here.