The future is upon us. Technology is coming to life.
It’s time to stop staring at the screen, jump inside and experience worlds you never thought could ever exist.
The age of Virtual Reality has arrived, and we want to know everything about it. Not only do we want to know about all the cool features and future potential for the technology, but we want to hear about the rising VR industry and what opportunities will come with the VR revolution.
We tracked down StartVR Managing Director, Angus Stevens to discuss where this new industry can take you and the skills required to turn yourself into a VR wiz.
What kind of new job prospects and skills could VR create?
What we’re finding is that already there are prior skill sets that can be established and those skill sets can then translate across into the VR industry. Really strong design principles are going to come into play because the UI/UX that you’re going to use within VR is a different beast to what you would usually do. Designers will need to have the ability to visualise beyond just a flat 2D plane.
The people who we find are thriving already are those who are both really switched on creatively with great creative vision, but also understand the technical meaning and have been able to wrap their head around all the latest programs. If you’re airy fairy creative or you’re too techy then it doesn’t work. You need to be able to have that ability to wear two hats.
What kind of professional disciplines are you hiring to work for StartVR?
The kinds of disciplines that we’re hiring for in VR are those who are knowledgeable in design, visual game design and UI/UX. Then just your traditional 2D editors wanting to get across - if they’ve got a good animation background or if they’ve got knowledge on After Effects and how to use those skills, they transfer across really well. Animators and art departments are absolutely crucial and all those elements come together.
So basically if you were looking at any gaming piece or any film piece or any commercial digital agency, all the skill sets that you need in those is stuff that you need in VR. If you’ve got any of that stuff and can bring it in, you have a good chance of making a career out of it.
What affects will VR have on the future of the creative industries?
I think that it will be interesting. I think some of the creative industries at the moment under VR are going to take on another life and have a rebirth. Art departments and sound designs will be key because everything in VR is to create authenticity. You need to have it to scale and have the environment to look really, really real. So if you’re playing in that space I think that there’s going to be a new era of opportunity within there.
I think also from an animation perspective because of the environments you create and the more realistic you create that CG - when you’ve got VR which creates 6 degrees of freedom in which you can walk around the space and you want it to feel super real, so again I think there will be some real growth opportunities there.
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