Our Game Design Courses

Diploma of Creative Arts (Game Design)

Bachelor of Creative Arts (Game Design)

Bachelor of Creative Arts (Game Design)

2 Years (6 trimesters)
Sydney | Melbourne | Brisbane - Australia
Undergraduate

Combine interactivity, game design and programming with traditional art practice and animation with a Bachelor of Creative Arts (Game Design)

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Diploma of Creative Arts (Game Design)

8 Months (2 trimesters)
Sydney | Melbourne | Brisbane - Australia
Undergraduate

At Diploma level, design, develop, prototype and implement an idea, and gain hands-on knowledge of leading industry software and game engines. 

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Notable Alumni

Aldo Sampaio
Audio Director, Yellow Brick Games [formerly Ubisoft]
George Kacevski
Executive Creative Director, Zebrar and Acentric
Joshua Braddy
Senior Producer, PlaySide Studios [Mortal Kombat 11, LEGO Star Wars, D&D, Ghost in the Shell]

Student Work

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Our Lecturers

Sean Callinan

Head of Animation + Game Design (Sydney)

The essence of Sean’s career has been a broad-ranging interest in all aspects of design for film, television and other screen media. His career prior to teaching spans a wealth of experience, beginning as co-founder of his own production company, Meaningful Eye Contact (MEC), with Alex Proyas and Peter Miller. Sean quickly garnered a reputation for eye-catching visuals and inventive concepts. While producing music video clips for high profile acts such as INXS, Crowded House, and Fleetwood Mac, Sean developed a passion for the disciplines of production design, art direction, graphics and animation that would become instrumental in his future career.

During this period Sean received an AFI nomination for “Best Art Direction” for his work on Alex Proyas’ post-apocalyptic gothic fantasy feature Spirits of the Air, Gremlins of the Clouds. MEC were also the recipients of a number of music video awards through the eighties.

Having turned freelance, Sean continued to work on numerous television commercials, music videos, television productions and several more feature films. Animation and motion graphics had always been an important part of his practice, but in 2001 Sean made the decision to leave Production Design and focus on these areas whilst undertaking a Masters in Design at UTS.

Since then he has undertaken a range of work including infographic animation, screen graphics, museum interactives, collaborations on broadband and mobile platform content, and personal projects. Prior to accepting the role as Head of Animation and Game Development at JMC Academy, Sean taught animation, video design and screen-based media at UTS for over twenty years.

Sean Callinan

Head of Animation + Game Design (Sydney)

The essence of Sean’s career has been a broad-ranging interest in all aspects of design for film, television and other screen media. His career prior to teaching spans a wealth of experience, beginning as co-founder of his own production company, Meaningful Eye Contact (MEC), with Alex Proyas and Peter Miller. Sean quickly garnered a reputation for eye-catching visuals and inventive concepts. While producing music video clips for high profile acts such as INXS, Crowded House, and Fleetwood Mac, Sean developed a passion for the disciplines of production design, art direction, graphics and animation that would become instrumental in his future career.

During this period Sean received an AFI nomination for “Best Art Direction” for his work on Alex Proyas’ post-apocalyptic gothic fantasy feature Spirits of the Air, Gremlins of the Clouds. MEC were also the recipients of a number of music video awards through the eighties.

Having turned freelance, Sean continued to work on numerous television commercials, music videos, television productions and several more feature films. Animation and motion graphics had always been an important part of his practice, but in 2001 Sean made the decision to leave Production Design and focus on these areas whilst undertaking a Masters in Design at UTS.

Since then he has undertaken a range of work including infographic animation, screen graphics, museum interactives, collaborations on broadband and mobile platform content, and personal projects. Prior to accepting the role as Head of Animation and Game Development at JMC Academy, Sean taught animation, video design and screen-based media at UTS for over twenty years.

Az Valastro

Animation and Game Design Lecturer

Az Valastro is a Game Developer and Artist, who previously studied Game Design at JMC Academy. They have a passion for all areas within both digital and tabletop game development. Outside of lecturing at JMC Academy, they develop and release card and digital games independently with their brother, through the business they run together. 

Az Valastro

Animation and Game Design Lecturer

Az Valastro is a Game Developer and Artist, who previously studied Game Design at JMC Academy. They have a passion for all areas within both digital and tabletop game development. Outside of lecturing at JMC Academy, they develop and release card and digital games independently with their brother, through the business they run together. 

Shaye Hayes

Senior Animation & Game Design Lecturer

Shaye Hayes is a creative lecturer in Game Design, Animation and Design. Outside of lecturing, Shaye is involved in games entertainment.

Shaye has also published a paper on the principles of immersion for virtual reality and is currently working on her master's degree.

Shaye Hayes

Senior Animation & Game Design Lecturer

Shaye Hayes is a creative lecturer in Game Design, Animation and Design. Outside of lecturing, Shaye is involved in games entertainment.

Shaye has also published a paper on the principles of immersion for virtual reality and is currently working on her master's degree.

Petr Joura

Senior Game Design Lecturer

Petr Joura

Senior Game Design Lecturer

Mathew Sapulovic

Senior Lecturer

Mathew is a 3D artist and Lecturer specialising in Modelling and digital Clothing with a passion for all things VFX and their processes. Mathew has spent years developing a solid understanding of various 3D applications, including modelling in Maya/Arnold, texture painting in Substance painter and clothing creation in CLO/Marvellous Designer. 

Mathew Sapulovic

Senior Lecturer

Mathew is a 3D artist and Lecturer specialising in Modelling and digital Clothing with a passion for all things VFX and their processes. Mathew has spent years developing a solid understanding of various 3D applications, including modelling in Maya/Arnold, texture painting in Substance painter and clothing creation in CLO/Marvellous Designer. 

Carlos Mejia

Animation and Game Design Lecturer

Carlos has worked as a creative in the entertainment industry for over a decade, during this time he has worn many hats and lent his skills to various projects. These projects range from product launches to coincide with Blockbuster movie release to bespoke artwork for use at Australia’s leading Entertainment parks. One of his biggest passions is character illustration and visual storytelling, and now looks to pass on all he has learned to the next generation of creative. Currently he holds a position as the Senior Product Developer at Village Roadshow Themeparks.

P.S Although he can’t confirm or deny, it has been rumoured that he moonlights as Dwayne “The Rock” Johnson’s Body double.

Carlos Mejia

Animation and Game Design Lecturer

Carlos has worked as a creative in the entertainment industry for over a decade, during this time he has worn many hats and lent his skills to various projects. These projects range from product launches to coincide with Blockbuster movie release to bespoke artwork for use at Australia’s leading Entertainment parks. One of his biggest passions is character illustration and visual storytelling, and now looks to pass on all he has learned to the next generation of creative. Currently he holds a position as the Senior Product Developer at Village Roadshow Themeparks.

P.S Although he can’t confirm or deny, it has been rumoured that he moonlights as Dwayne “The Rock” Johnson’s Body double.

Tamara McLeod

Animation & Games Lecturer

Tamara is a 2D animator and Motion Designer with a strong background based in traditional arts such as painting and life drawing.

Outside of teaching Tamara freelances as both an animator and motion designer which has provided many opportunities for her to work on a variety of exciting projects in collaboration with fellow artists in the creative industries. Specifically, projects utilising her skills in 2D character rigging, illustration, branding design, 2D FX animation, infographic animation, and various motion design projects for mobile and web applications.  

In addition to she has also gained experience in production coordination both internally on projects within JMC Academy’s Animation and Games department and externally within studios such as Rising Sun Pictures. 

Outside of the creative industries Tamara has previously had the privilege of working within the health and education sector working with young people at risk and guiding them in positive life choices and fostering secure supportive relationships. She and applies this commitment and experience to her education delivery within JMC Academy and enjoys developing the skills and creativity of young up and coming artists. 

Tamara McLeod

Animation & Games Lecturer

Tamara is a 2D animator and Motion Designer with a strong background based in traditional arts such as painting and life drawing.

Outside of teaching Tamara freelances as both an animator and motion designer which has provided many opportunities for her to work on a variety of exciting projects in collaboration with fellow artists in the creative industries. Specifically, projects utilising her skills in 2D character rigging, illustration, branding design, 2D FX animation, infographic animation, and various motion design projects for mobile and web applications.  

In addition to she has also gained experience in production coordination both internally on projects within JMC Academy’s Animation and Games department and externally within studios such as Rising Sun Pictures. 

Outside of the creative industries Tamara has previously had the privilege of working within the health and education sector working with young people at risk and guiding them in positive life choices and fostering secure supportive relationships. She and applies this commitment and experience to her education delivery within JMC Academy and enjoys developing the skills and creativity of young up and coming artists. 

Tim McEwen

Animation, Game + Design Lecturer

Tim McEwen draws on his broad experience in feature film storyboards and concept art (Happy Feet Two, Blinky Bill, Wolf Creek 2), as well as comic books, illustration, and cartooning. He's been published professionally since he was 17, has featured in 22 exhibitions domestically and internationally, and has been nominated and shortlisted many times for numerous awards, including three times for Best Comic Book Artist in the Australian Cartoonists’ Association's prestigious Stanley Awards. In 2018 he received the Platinum Ledger Award for contributions to the Australian comics scene.

He's been the director of the Comics Art Awards of Australia, a committee member for the Australian Cartoonists' Association, founding art director of Supanova Pop Culture Expo, as well as being a featured guest at numerous conventions, and an expert speaker at numerous events. He's also an art director and graphic designer with 30+ years of experience.

Tim has lectured at JMC in Sydney for nine years, and has previously lectured at the University of Western Sydney. He continues to work in his chosen professions, illustrating books, providing storyboards, and working on his internationally distributed, award-winning comic series ‘Greener Pastures’.

Tim McEwen

Animation, Game + Design Lecturer

Tim McEwen draws on his broad experience in feature film storyboards and concept art (Happy Feet Two, Blinky Bill, Wolf Creek 2), as well as comic books, illustration, and cartooning. He's been published professionally since he was 17, has featured in 22 exhibitions domestically and internationally, and has been nominated and shortlisted many times for numerous awards, including three times for Best Comic Book Artist in the Australian Cartoonists’ Association's prestigious Stanley Awards. In 2018 he received the Platinum Ledger Award for contributions to the Australian comics scene.

He's been the director of the Comics Art Awards of Australia, a committee member for the Australian Cartoonists' Association, founding art director of Supanova Pop Culture Expo, as well as being a featured guest at numerous conventions, and an expert speaker at numerous events. He's also an art director and graphic designer with 30+ years of experience.

Tim has lectured at JMC in Sydney for nine years, and has previously lectured at the University of Western Sydney. He continues to work in his chosen professions, illustrating books, providing storyboards, and working on his internationally distributed, award-winning comic series ‘Greener Pastures’.

Brendan Votano

Animation & Game Design Lecturer

Brendan is a multi-platform developer and the Founder of Sydney-based game studio Blue Volcano, a game and multimedia company to challenge the way we play. Brendan has presented personal and commercial projects globally within the augmented reality, virtual reality, and live performance gaming spaces including at The National Maritime Museum in Sydney, National Museum of Singapore, SXSW Festival, Tokyo Game Show, and PAX AUS.

He is always seeking creative projects that give participants new experiences using emerging technologies. In addition to his creative game and music endeavours he also enjoys teaching programming, prototyping, 3D animation, and game design at JMC Academy in Sydney.

Brendan completed his studies at the University of Technology, Sydney, and Kyushu University, Japan including a Masters of Animation, a Bachelor of Science in Information Technology, and a Bachelor of Arts in International Studies.

Brendan Votano

Animation & Game Design Lecturer

Brendan is a multi-platform developer and the Founder of Sydney-based game studio Blue Volcano, a game and multimedia company to challenge the way we play. Brendan has presented personal and commercial projects globally within the augmented reality, virtual reality, and live performance gaming spaces including at The National Maritime Museum in Sydney, National Museum of Singapore, SXSW Festival, Tokyo Game Show, and PAX AUS.

He is always seeking creative projects that give participants new experiences using emerging technologies. In addition to his creative game and music endeavours he also enjoys teaching programming, prototyping, 3D animation, and game design at JMC Academy in Sydney.

Brendan completed his studies at the University of Technology, Sydney, and Kyushu University, Japan including a Masters of Animation, a Bachelor of Science in Information Technology, and a Bachelor of Arts in International Studies.

FAQs

Yes. We offer multiple pathways into the course regardless of your current drawing abilities and art is one of these pathways. If you don’t feel all too comfortable drawing, we offer pathways in technical and conceptual skills.

A portfolio essentially relates to samples of your work. If you have nice finished artwork, that’s fantastic, but not essential. What we’re looking for is that you have a drive to create things and are passionate about the field, so show us that in your portfolio. Things like sketches or drawings, notes, ideas and characters you’ve invented are all great.

It’s your passion for creating, telling stories and discovering new forms of play that we’re really looking for, and we teach the course from beginner level up so you’re in good hands.

The Game course is primarily focused on art and design, but we recognise that a familiarity with scripting and programming is a key part of the skillset of a game artist, and you will certainly learn skills in those areas as well. The emphasis is on understanding the theory behind games, designing interesting challenges, mechanics, concepts and stories, and creating the art and assets for those concepts. You would be studying a mix of art and design, software and programming skills, and theoretical concepts.

Yes. The JMC Academy is registered and regulated by the Tertiary Education Quality and Standards Agency (TEQSA) which is Australia’s independent national regulator of the higher education sector, both public and private.

No, our courses are hands on and practical. Students are required to attend classes to receive ongoing mentorship, learn new skills and work with the equipment provided. We do encourage our students to use online study resources, however our courses would not be as immersive as they are without the practical component.

While the availability of internships and work placements depends on the individual companies and studios in the industry, we have strong relationships with many practising game designers and game studios. As a result of these connections there is the potential for you to experience internships and placements, studio visits, talks and workshops by industry practitioners, and assessment feedback opportunities from industry people during dedicated 'speed networking' nights. Where practical, interviews will be arranged for individual graduating students with companies seeking to recruit new talent.

Applications used in the Game Design course include Maya for modelling and animation, MotionBuilder for motion capture, Substance Painter & Designer for texturing and ZBrush for digital sculpture.

Unity 3D will be your core game engine and you'll work with Adobe Photoshop, Illustrator, InDesign and After Effects. You will also have the chance to try a range of other packages such as Nuke, SourceTree & Foundry Mari.